Archive for the ‘The Gaming Industry’ Category

Gold in them thar hills

Posted: April 14, 2011 by Kendricke in Everquest 2, The Gaming Industry

It’s been some time, but I’ve finally got the time to start writing again, it seems.  What’s been going on?

In February, after two exciting, grueling, incredible, exhausting years at Activision, I took a position as a producer at ohai, a start up in San Francisco.  I get to work with people I’ve respected for years, working as part of a small, passionate development team putting together MMOs for Facebook.

I’ve certainly taken my fair share of potshots at Facebook games over the years (my previous post, for example), but I’m hoping that perhaps I can take some of that sneering contempt and attempt to bring a traditional gamer’s perspective to more casual titles.

So far, ohai’s been a great home, just as Activision was for quite some time.  I learned a lot at the Big A, and certainly miss a lot of my former coworkers.  A few of the more senior producers there have been unbelievably generous mentors to me over the years and though I’ll still ping them from time to time for advice, I’ll miss our 11 PM beer sessions after work.  I put a lot of my heart and soul into the games we built there and I’m still proud to walk into a GameStop or Target and see one of my games on the shelf.  These may not have been AAA MMOs, but the amount of sweat and tears that went into them was not lessened because the budgets or timeframes weren’t as large.

Anyway, it seems I’ll have a bit more time to talk games.  Certainly I’ve had more time to actually play and enjoy games in the past few months.  My guild is still doing strong in spite of the inactivity I’ve inflicted upon them over the past two years, in no small part to the efforts of the extraordinary officers currently leading our Everquest II and Rift chapters.

It feels good to be back to writing.  Hopefully I can start doing a bit more of that over the coming weeks and months.

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Hit the Road, Jack…

Posted: September 25, 2008 by Kendricke in The Gaming Industry
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…and don’t you come back.

What Level Are You, Anyway?

Posted: September 5, 2008 by Kendricke in The Gaming Industry
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Sanya Weathers put up a great commentary over at Eating Bees today regarding MMO reporters who review game content they haven’t personally experienced.  Though she doesn’t mention specific names, I could easily picture several reviews or posts I’ve read over the past year or so that frustrated me when it became apparent that that the articles were written without any direct personal experience.

The Brick Walls are There for a Reason

Posted: July 25, 2008 by Kendricke in The Gaming Industry
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“But remember, the brick walls are there for a reason. Alright? The brick walls are not there to keep us out. The brick walls are there to give us a chance to show how badly we want something. Because the brick walls are there to stop the people who don’t want it badly enough. They’re there to stop the other people.” – Randy Pausch, “Achieving Your Childhood Dreams”, Carnegie Mellon University

Per CNN: ‘Last Lecture’ professor dies at 47

How Much for that Coder in the Window?

Posted: July 18, 2008 by Kendricke in The Gaming Industry
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How much are SOE programmers making?

Well, if they’re brought into the U.S. on a work visa, then according to the data gleaned by Christer Ericson (Director of Tools and Technology, Sony Santa Monica), then, “the average programmer salary across all applications was $87K. The average for senior programmers was $103K, and for lead programmers $109K.”

It’s actually terribly interesting how he managed to glean this information (perhaps more interesting than the information itself), and I advise taking a peek at his “Real Time Collision Detection” blog if you’re interested in learning his source or methods. 

A hat tip to Brenda Brathwaite at the Applied Game Design blog for bringing this subject to our attention.

By Calum MacLeod at USA TODAY:

“China, already the world leader in cellphone use, has surpassed the USA as the No. 1 nation in Internet users.”

The Current tally?

China: 220 million users as of February 2008 (17% of population).
US: 216 million users as of December 2007 (71% of population).

Another fun quote from the article?

“My friends all agree — no Internet, no life,” Sun says. “We use it every day for MSN, and I love playing games like World of Warcraft.” The game is so popular that players can pay companies in China to play in their place so they can continue gaining points.”

When You Wish Upon a Star…

Posted: April 15, 2008 by Kendricke in The Gaming Industry
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Browsing through the morning news sites, I was surprised to find this headline posted on the front page of CNN.com:  Thousands fight closing of online game

“More than 11,000 people have signed a petition to save Disney’s Virtual Magic Kingdom massively multiplayer online game (MMOG) after an announcement was made that the site will be closing.” -WKMG

Some of the most heart wrenching stories are coming out of this one.  Children and parents are angered – ANGERED – by Disney’s decision to close this online world.  Disney’s not only missing the boat on another opportunity to nab kids, but this type of action is exactly the sort of thing parents will remember when they look for other online worlds for their children to participate in. 

Visit http://www.savevmktoday.com/ for more details.