It’s been some time, but I’ve finally got the time to start writing again, it seems. What’s been going on?
In February, after two exciting, grueling, incredible, exhausting years at Activision, I took a position as a producer at ohai, a start up in San Francisco. I get to work with people I’ve respected for years, working as part of a small, passionate development team putting together MMOs for Facebook.
I’ve certainly taken my fair share of potshots at Facebook games over the years (my previous post, for example), but I’m hoping that perhaps I can take some of that sneering contempt and attempt to bring a traditional gamer’s perspective to more casual titles.
So far, ohai’s been a great home, just as Activision was for quite some time. I learned a lot at the Big A, and certainly miss a lot of my former coworkers. A few of the more senior producers there have been unbelievably generous mentors to me over the years and though I’ll still ping them from time to time for advice, I’ll miss our 11 PM beer sessions after work. I put a lot of my heart and soul into the games we built there and I’m still proud to walk into a GameStop or Target and see one of my games on the shelf. These may not have been AAA MMOs, but the amount of sweat and tears that went into them was not lessened because the budgets or timeframes weren’t as large.
Anyway, it seems I’ll have a bit more time to talk games. Certainly I’ve had more time to actually play and enjoy games in the past few months. My guild is still doing strong in spite of the inactivity I’ve inflicted upon them over the past two years, in no small part to the efforts of the extraordinary officers currently leading our Everquest II and Rift chapters.
It feels good to be back to writing. Hopefully I can start doing a bit more of that over the coming weeks and months.