Archive for the ‘Bigpoint’ Category

I know there have been rumors floating around so I want to make it official:  I’m leaving Bigpoint.  I’ve accepted a great offer from KIXEYE to come onboard as a project manager for an unannounced title. The decision was particularly difficult to make, as I’d also received a competing offer from a studio I very much wanted to work for, and my wife and I simply couldn’t make the numbers work the way we wanted. I’m really going to miss my team on Battlestar Galactica Online and I’d given them nearly a full month’s notice to try to ease the transition. My last day with Bigpoint will be July 31.

I’m really looking forward to the challenges at my new studio.  KIXEYE and Bigpoint exist in the same general universe, but up till now KIXEYE has been much more oriented around Facebook titles while Bigpoint has been pushing platform agnostic browser based games.  I can’t wait till I can talk a bit more about my game, but it’s still got a ways to go in the oven and the team is already growing to help accommodate that.  What I can say is that there is enough similarities in the approach to the design to feel just familiar enough, while the game itself is different than anything I’ve worked on previously.  Should be fun.

Note:  The title refers to KIXEYE’s unorthodox recruiting posters found all over San Francisco:



An Update: From Ohai to Bigpoint

Posted: November 21, 2011 by Kendricke in Bigpoint, Ohai, Out of Character

An Update:

When I last posted, I had taken a position at ohai in San Francisco and was excited about my future and the future of the company.  I was mostly right.  At Ohai, we did launch our game, Unicorn Parade.  It even pulled in a couple of generous articles in the press (like this one).  Shortly after launch, the studio was sold.

I miss the old ohais.  I had a lot of fun working in our studio up on 2nd and Bryant.  I spent several late nights there – not because I was forced to, but because I genuinely loved what I was doing.

And so while one door shuts…another one opens.  So, I’ve been here at Bigpoint San Francisco for the past few months.  I’m the new Project Manager on Battlestar Galactica Online (BSGO).  Instead of just complaining about the things I don’t like, I get to be part of the solution toward making a better game for our players.  In fact, as I write this, I’m in the middle of creating the first part of a concept document for a new system expansion in our game that I hope our designers can work from.  It’s an area of the game that could use some love and I’m pretty excited that we’re able to put some resources into this.

So, as I finally get around to dusting out the cobwebs around here, those of you who somehow manage to check this site out will see a shift toward discussions of BSGO and general development process as opposed to player-side guild dynamics (though I still play and still lead my guild…albeit with a much larger focus on delegation to a great crew of officers these days).

So, here’s hoping I can make put my money where my mouth is and just help put out a better game.  I know the players have high expectations.  It’s interesting to be on this side of the forums, at least.