About the Author
About the Author:
Though most of my adult life has been spent working in IT and project management, I’ve always held a fascination with gaming.
In 1998, I founded my online gaming guild, the Legion of the White Rose. As the leader of that guild, I’ve helped found Chapters in most major MMOs that have launched in the past decade. My guild has kept me busy with the little free time I find myself with over the years and has acted as a vehicle to help me meet many of my closest friends over the years.
I’ve worked in or around the gaming industry in various capacities since 2004. That was the year, I first took part in Sony Online’s first Community Leaders summit for their online game Everquest II. Shortly after, I took a position at Caster’s Realm as a regular contributor and reviewer. Completely by accident, I blundered into a chance to be a Site Manager at the Warcry network and I jumped on it in 2006.
Eventually, I took the plunge and dove in into the industry itself as a producer at Activision-Blizzard’s Minneapolis studio, where I stayed for a couple of years. During my tenure at Activision, I shipped six titles directly, and assisted with publishing another four titles.
In February 2011, I took a position as a Producer and QA Manager at ohai, a startup in San Francisco. At ohai, I was able to work alongside a small, dedicated team building more casual MMOs for Facebook. Though I’ve certainly taken a few swipes at Facebook games in the past, I felt I was able to add just a bit more of a traditional gamer’s perspective to the game I worked on, Unicorn Parade. Not too long after we launched, the studio was purchased. Immediately after, I was able to secure a position at Bigpoint San Francisco as the Project Manager for Battlestar Galactica Online. I spent a year neck deep in tools, SCRUM boards, and spreadsheets, but I still got to log in and shoot the wings off of cylon raiders as often as I was able.
In July 2012, I hung up my pilot’s wings and moved on to KIXEYE where I’m the Project Manager on an unannounced title doing something the studio has never attempted, and having the time of my life doing it.
It should be obvious, but any commentary you read on this website is entirely my own. I do not claim to speak for any employer, past or present, and my statements here do not represent anyone other myself.