When I last posted, I had taken a position at ohai in San Francisco and was excited about my future and the future of the company. I was mostly right. At Ohai, we did launch our game, Unicorn Parade. It even pulled in a couple of generous articles in the press (like this one). Shortly after launch, the studio was sold.
I miss the old ohais. I had a lot of fun working in our studio up on 2nd and Bryant. I spent several late nights there – not because I was forced to, but because I genuinely loved what I was doing.
And so while one door shuts…another one opens. So, I’ve been here at Bigpoint San Francisco for the past few months. I’m the new Project Manager on Battlestar Galactica Online (BSGO). Instead of just complaining about the things I don’t like, I get to be part of the solution toward making a better game for our players. In fact, as I write this, I’m in the middle of creating the first part of a concept document for a new system expansion in our game that I hope our designers can work from. It’s an area of the game that could use some love and I’m pretty excited that we’re able to put some resources into this.
So, as I finally get around to dusting out the cobwebs around here, those of you who somehow manage to check this site out will see a shift toward discussions of BSGO and general development process as opposed to player-side guild dynamics (though I still play and still lead my guild…albeit with a much larger focus on delegation to a great crew of officers these days).
So, here’s hoping I can make put my money where my mouth is and just help put out a better game. I know the players have high expectations. It’s interesting to be on this side of the forums, at least.