When gaming geeks go into shepherding…
Archive for March, 2009
When gaming geeks go into shepherding…
Well, we’ve been talking since the last Fan Faire about how we’ve drifted away from the hate management and damage sink that tanks were originally intended to be. With this, there has also been an increase in the DPS that tanks have been doing while in combat. This begins to impinge on the role that we’ve envisioned for the Scout and Mage classes, and we feel that moving forward we need to make some adjustments, as it is increasingly difficult for us to do proper and cohesive game balancing as the lines get more blurred.
We introduced this to the test server in early January and the response from the community was strong. Recognizing that this is a very sensitive and delicate topic, we postponed the revamp for more testing and evaluation.
In the end, with all of your feedback, we’ve decided to re-examine the structure of the fighter revamp.
After playing Fallout 3 for the eleventy hundreth hour and watching the umpteenth rerun of the Futurama episode where Leela meets her parents, don’t you find yourself wishing you could own your own personal forearm computer?
Per this post on the Vanguard official forums, the Station Exchange system being utilized on two Everquest II servers is being activated on ALL Vanguard servers:
Sony Online Entertainment has partnered with Live Gamer to provide Vanguard: Saga of Heroes customers with the same exchange system that our EverQuest II customers on The Bazaar and Vox servers enjoy. Live Gamer exchange provides the security and transparency needed to trade virtual items with confidence, and with the Live Gamer system, participants will be able to both auction and purchase virtual assets (characters, coin, and items) securely and safely and without the risk of the fraudulent activities that plague 3rd party websites that are not authorized by SOE to provide these services.
In case you missed it, this means ALL Vanguard servers will have FULL Real-Money Transaction capabilities: all characters, items, and coin will be available for purchase in real dollars. Good luck, folks.
Tags: Research Assistant, Rewards
You cannot help men permanently by doing for them what they could and should do for themselves.
– William J. H. Boetcker, 1916 (often attributed to Lincoln)
In case you’ve missed it, SOE is considering giving away Master level spells to any player that wants one:
All research requires a base amount of information to work with. In the case of the Research Assistants, this manifests in that they require you to have the previous tier of the spell being upgraded before they can begin work for you. So, in order to research that Master I, you’ll need to first know the Adept III version, though it doesn’t matter whether that Adept III version came from researching or from your friendly neighborhood sage, jeweler or alchemist. The time required to research a spell increase will vary based on the level and tier of the spell. A level 20 Adept I may only take an hour, while a level 80 master will likely take a month or longer.
– Jennifer “Kirstie” Gerull, Mechanics Supervisor, Everquest II
There’s a couple of restrictions they’ve announced, but the one thing they haven’t yet conceded is an actual cost. That’s right, no cost other than your monthly subscription and a little bit of time. Since you’re required to have a subscription to play the game and since we all earn time at the same rate, this is no cost at all. No gameplay required, just tell your research assistant you want X master spell, log out and come back in a month or so and you’ve got a brand new master level spell. Even CCP requires you to pay for the skills you earn in real time in EVE Online.
On the surface, I have to hand it to SOE, though: it’s a truly noble idea. It’s a way to provide master level spells to every person in the game – at least the important ones. It’s a way to make sure that you’re never held hostage to the random number generator or the greed of plat farmers. From a player’s point of view, why would anyone possibly be against such an idea?
In a word: standards.
Tags: Everquest II, Raiding
Life is what happens to you while you’re busy making other plans.
-John Lennon, “Beautiful Boy”
Over the past several weeks, my guild’s raid force has finally begun taking out targets we’d been after for months. It’s a source of pride to see more and more guildmate names broadcast to all of Guk server showing that we’re finally earning Mythical epic weapons. Personally, it’s also a source of relief and vindication: the plan worked. Frankly, for a while there, I wasn’t sure it would. I wasn’t sure I was doing the right thing for my guildmates. I just wasn’t sure.
As a guildmaster, you’re going to be faced with many challenges. The older and more successful your guild becomes, the more challenges you’ll face. Different guildmasters will face challenges differently, to be sure, but sometimes the best plan is to scrap the plan. Sometimes, the best plan is to simply start over.