Archive for May, 2008

I’ve been leading my guild for close to 10 years now.  Throughout that time, I’ve learned a thing or two regarding the ebbs and flows of activity levels.  One thing I’ve learned along the way is to be constantly aware of a few times of the year that will naturally result in lower activity.

The end of spring is one of those times where you’ll start to see a dramatic drop off in nightly attendance.  Oh sure, your die-hards will be on no matter what’s going on, but as May starts to wind down and June starts up, I know that I’m going to start seeing some of my more consistent members suddenly not logging in as much as they used to.  I may even lose a few members to inactivity over the next month.

Come late August or early September, I’ll start to see a resurgence in activity levels again, but till then, I’m sure I’ll start seeing some issues with group formations or even raid starts.

Though there’s certainly no real way to prevent this from occuring, there are several actions that guild officers can take to mitigate the effect this will have on your memberships.
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Though we earlier reported that the upcoming Everquest II expansion looked to be called “The Shadows of Odyssey”, it would seem that the trademarks for USPTO listings 77451534 and 77450867 are now showing “Everquest II The Shadow Odyssey” as the name of choice.

The url for www.theshadowodyssey.com (and www.theshadowsofodyssey) is now redirecting to www.Everquest2.com

 

Everquest II’s Update 45 has finally gone live today.  Unfortunately, like many of you, I’m stuck at work for a few more hours till I can go home, patch, and start playing around with the all the new fixes and features.

In particular, I’m REALLY interested to see how my broker sales are doing, since I’ve spent the last couple of days buying up rare metals on the broker which were selling for ridiculously low prices (because no one was using them to create high end crafted armors or weapons, because there was no real market for either) in order to resell the items for a significant mark-up now that the new weaponsmithed items are live.  Unfortunately, as I mentioned, I’m stuck here at work for a few more hours till I can check on those sales.

It’s at times like this I wish I could view my broker through the EQ2players.com service.  Even better, I wish I could adjust prices in that way.

Have you ever used any variation on the expression, “If it wasn’t for my guild, I wouldn’t still/even be playing this game”?  Have you ever considered buying a new game just because one of your guildmates or officers mentioned they were going to play it?  Have you ever moved from one game to another, just to keep up with your guildmates?

Over the weekend, I was able to get into a couple of very good conversations with some old friends regarding the influence of guilds.  A few of these friends mentioned that their entire guilds were looking to try out Age of Conan, or that they’re looking to wait for Warhammer Online.  A few even mentioned that even though they weren’t currently interested in their current game, they keep logging in because they feel their guilds “needs them”.

What about you?  How important is your guild to your nightly gameplay?  If your guild switched games, would that affect your decision to keep playing the game you’re in now?  Would you be likely to move with your guild?  Even if you weren’t necessarily interested in the game they were moving to?

Our Question of the Week of May 12, 2008 is this:  In regards to your gameplay choices, how influential IS your guild?

We look forward to hearing your answers.

Warhammer Online Guild Information

Posted: May 7, 2008 by Xeavn in Guilds, Preview

For anyone who hasn’t been paying close attention to the upcoming Warhammer Online MMO, they recently released a considerable amount of information about the guild system for Warhammer Online. This includes a short video located here, and the grab bag questions from their April Newsletter. Here is my favorite question from the grab bag.

Q: What kind of advantages will a guild offer to players beyond chat and finding groups?

A: Beyond the standard features such as guild vaults, cloaks, and guild merchants, we’ve added a layer of game play into our guild system that goes above and beyond standard communication and grouping needs. Guilds gain ranks just like players do, and not just for bragging rights. At each guild rank, guilds gain rewards that benefit the individual guild members and the guild as a whole. Some of the rewards even enhance the role of the member and guild in PvE and RvR.

In addition, the Living Guilds system is designed to offer maximum control and organization to guild leaders without requiring them to make it a fulltime job. A robust set of tools for organizing members and guild leadership, as well as fully integrated messaging and automated news systems, makes it easy to keep tabs on your members. And the guild calendar makes it easy to organize events within your guild OR within your alliances.

It looks like Warhammer Online will contain a number of features that I am surprised we haven’t seen from a major MMO yet. It looks to contain an in game calendar and news system, which is a really good idea. Every guild I have ever been a part of has scheduled events of some nature for the guild as a whole. Everything from Raid nights, to create a new character night, or silly stuff like a new character race from point A to point B. Then with a news system in place, you can let anyone who wasn’t able to attend know what they missed out on, or how the Sunday raid went. Hopefully some other MMO’s will pick up on these features sooner or later. I would love to see an in game calendar for EQ2.

It seems that those expansion files released with the Test update weren’t all that early after all.

According to the French version of SOE’s EQ2players.com site, players will see the return of the god Rodcet Nife in Update 45.  In addition, it appears that the Void will be invading Norrath in this upcoming update, fueling speculation that the upcoming expansion (rumored to be named “The Shadow of Odyssey”) will be centered around the Void. 

The relevant text was here (translation below):

L’événement de Rodcet Nife sera en live avec la mise a jour 45.
Un mystère volontaire entoure cet événement et tous les suivants seront de plus en plus impressionnants menant vers des invasions de grande envergure des créatures du Vide à travers le monde pour toutes les niveaux.

Translation:

The event of Rodcet Nife will be in live with the placement has day 45.  An optional mystery surrounds this event and all the following ones will be more and more impressive leading towards large scale invasions of the creatures of the Void throughout the world at all levels. 

Many thanks to Vulkoor of Antonia Bayle server, who noticed the following files which accompanied the recent Test Update 45 patch.  Virtually all of these files seem related to Expansion 5 (Shadows of Odyssey?  The Shadow Odyssey?):

8233 creatures/tu/valkyrie_greater
8234 creatures/tu/valkyrie_icemaiden
8237 creatures/pets/gigglegibber_crate
8238 _exp05/zones/objects/exp05_dun_miragul_upper/glass_orb
8239 _exp05/zones/objects/exp05_dun_miragul_upper/glass_orb_ped
8240 _exp05/zones/objects/exp05_dun_miragul_upper/glass_orb_ped_real
8241 staticobjects/clothing/wedding_veil
8242 accessories/wearable_items/cloak/exp05/cloak_sq_01_bertoxxulous_01
8243 accessories/wearable_items/cloak/exp05/cloak_sq_01_comfort_01
8244 accessories/wearable_items/cloak/exp05/cloak_sq_01_fizzlethorpebristlebane
8245 accessories/wearable_items/cloak/exp05/cloak_sq_01_generic_floral
8246 creatures/tu/skeleton_king_greater_ice
8253 accessories/wearable_items/cloak/exp05/cloak_sq_01_dark_energy
8254 accessories/wearable_items/cloak/exp05/cloak_sq_01_dark_water
8255 accessories/wearable_items/cloak/exp05/cloak_sq_01_sludge
8256 accessories/wearable_items/cloak/exp05/cloak_sq_01_traveler
8257 accessories/wearable_items/cloak/exp05/cloak_sq_01_vile_putridness
8264 _exp05/monsters/void_storm_tornado
8270 accessories/wearable_items/cloak/exp05/cloak_sq_01_anashti_sul_undead
8271 creatures/tu/gods_anashti_sul_undead
8272 accessories/npc_wearables/fungusman_02_appearances/chest_fungusman_02_armor
8273 accessories/npc_wearables/fungusman_02_appearances/chest_fungusman_02_armor_white
8274 accessories/npc_wearables/fungusman_02_appearances/head_fungusman_02_flat
8275 accessories/npc_wearables/fungusman_02_appearances/head_fungusman_02_flat_white
8276 accessories/npc_wearables/fungusman_02_appearances/head_fungusman_02_pointy
8277 accessories/npc_wearables/fungusman_02_appearances/head_fungusman_02_pointy_white
8278 accessories/npc_wearables/fungusman_02_appearances/head_fungusman_02_round
8279 accessories/npc_wearables/fungusman_02_appearances/head_fungusman_02_round_white
8280 accessories/wieldable_items/weapons/exp05/1h_void_sword01
8281 accessories/wieldable_items/weapons/exp05/1hc_void_axe01
8282 accessories/wieldable_items/weapons/exp05/1hc_void_hammer01
8283 accessories/wieldable_items/weapons/exp05/2h_void_staff01
8284 accessories/wieldable_items/weapons/exp05/void_bow01
8285 accessories/wearable_items/cloak/exp05/cloak_sq_01_oathbreaker
8286 accessories/wearable_items/cloak/exp05/cloak_sq_01_brellserilis
8287 accessories/wearable_items/cloak/exp05/cloak_sq_01_cazicthule
8288 accessories/wearable_items/cloak/exp05/cloak_sq_01_innoruuk
8290 _exp05/monsters/bat_swarm
8292 accessories/wearable_items/cloak/exp05/cloak_sq_01_tunare
8293 accessories/wearable_items/cloak/exp05/cloak_sq_01_ralloszek
8294 accessories/wearable_items/cloak/exp05/cloak_sq_01_tribunal
8295 accessories/wearable_items/cloak/exp05/cloak_sq_01_quellious
8296 accessories/wearable_items/cloak/exp05/cloak_sq_01_solusekro
8297 accessories/wearable_items/cloak/exp05/cloak_sq_01_mithanielmarr
8298 accessories/wearable_items/cloak/exp05/cloak_sq_01_karana
8300 accessories/wearable_items/cloak/exp05/cloak_sq_01_void_energy
8301 creatures/tu/gods_rodcet_nife
8303 creatures/tu/earth_elem_pet
8304 creatures/tu/riverrock_earth_elem_pet
8308 creatures/tu/obsidian_earth_elem_pet
8309 _exp05/monsters/skull_wisp

Of particular note, seems there’s a new dungeon (Miragul Upper), a least one new possible diety (Rodcet Nife, God of life and healing), a new version of Anashti Sul (Desert of Flames), several new cloaks, and a slew of creatures which seem related to the Northlands or the Void.