A Note of Thanks

Posted: October 15, 2007 by Kendricke in Everquest 2

Silent gratitude isn’t very much use to anyone.

-Gertrude Stein

I was making my usual rounds this morning when I came across this eloquent passage from Average Joe which stopped me dead in my tracks.  He describes a perspective on what it might feel like to work for SOE on the morning of a major release. 

With Rise of Kunark just around the corner, Joe took the time to remind us all that the work these developers put in often goes unnoticed, overlooked, and generally taken for granted.  Though we often spend a lot of our time here at Clockwork Gamer pointing out flaws in the game we love, it occured to me that we don’t nearly spend enough time to point out the things we love nearly often enough.  Though we never forget that the game is built by some of the best people I’ve had the privilege to meet, we hardly ever say a word on the subject.  Yet, without the long and very real hours these dedicated designers put in for our benefit, we wouldn’t have a game to criticize in the first place. 

So, to the SOE developers, here’s a pre-emptive tip of our collective (class) hats.  We know you’re sacrificing late hours at the office chomping down on take out when you’d rather be home eating dinner with your families.  We know you’re constantly working against the clock to check off a few more features for this zone or that.  We know you’re spending too many days staring at the same toolsets, looking for that one line of code that’s been causing that one glitch. 

And though you might hear it around the office from time to time that you’re doing a “good job”, we don’t think you guys hear it nearly enough.

Thanks for the effort, guys.  We know you’re working hard.

(We now return to our regularly scheduled game commentary and criticisms, already in progress.)

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Comments
  1. REVENANTS says:

    Catching the band wagon to Living Tombs.

    First things first I’d like to jump on a bandwagon. I normally do not like to do things like that, but in this case I really do think it is warranted.  I’m talking about a couple of interesting pieces, initiated by Average Joe and then p…

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