There’s a lot of numbers involved in MMO’s. If these numbers were more public, it’s likely that new players would be outright overwhelmed by the sheer amounts of mathematics involved in some of the processes which the average player never really needs to worry about.
For the general masses, the underlying formulas aren’t really all that relevant. To these typical players, more and bigger is generally understood to be better than less or smaller. More Strength is better than less Strength. Bigger damage is better than smaller damage. More regeneration is better than less regeneration.
But what about the not-so-average player. What about the players who enjoy digging into the numbers, who like to figure out the formulas? What about those players who want to draw back the curtain, who want to see the wizard?
For those players, the discovery and exploitation of these formulas is itself a game within the game. Figuring out the mechanics is to some players what reading the sourcebooks was to the dinner table roleplayers of a previous generation.
How many of you sat around trying to build the “perfect” Thief/Fighter/Illusionist for hours on end? How many of you spent days trying to build the perfect 55 ton 5-8-5 Battlemech? How many of you can still recall to-hit charts from Star Fleet Battles?
For those of you who wouldn’t mind taking a peek under the hood of Everquest II’s mechanics, I present to you this small glimpse into many of the more important formulas that you’re likely to find most useful.