“Which Deity For Me?”, Part I: The Benevolent Gods

Posted: September 24, 2007 by Kendricke in Everquest 2, Guides

Today, we present the first in a three part basic introduction to the current deities of Everquest II, and how they fit into the grand scheme of Norrathian Lore, with a focus to help players in choosing a god or goddess. 

What are the choices?

Within the Shattered Lands, there are nine current deities currently available to players:

  • Benevolant
    • Mithaniel Marr
    • Tunare
    • Quellious
  • Malovelant:
    • Rallos Zek
    • Innorruk
    • Cazic Thule
  • Ambivalent:
    • Fizzlethorpe Bristlebane
    • Brell Serellis
    • Solusek Ro

Good deities are only available to citizens of Qeynos or New Kelethin.  Evil deities are only available to citizens of Neriak or Freeport.  Neutral deities are available to all characters. 

EXCEPTION:  You retain your current deity, even if you betray to another city.  This guide is only concerned with the three benevolant deities.

Which of the Deities is right for me?

Well, this is really a personal choice, like figuring out which race to play or which class to pick. There’s no “right” answer, but there are several reasons to choose each of the deities. Therefore, I’m going to go through each of the Deities and list out various reasons you might want to play as each:

Mithaniel Marr, The Truthbringer

One of the Gods of Influence, Mithaniel Marr is the the God of Valor and Honor.  Twin brother to the Goddess of Love and Compassion, Erollisi Marr, both are the  the prodigy of the Elemental God, Tarew Marr, who leads the Triumverate of Water.

Mithaniel Marr is credited with the creation of several of Norrath’s races in various volumes of lore, including the Halasian barbarians, the various tribes of humans, and the evolved Guktan frogloks. 

The current Prophet of Marr is Bayden Cauldthorn, who can be found in the city of New Kelethin.  Mithaniel’s presense on Norrath can be found in the form of the Avatar of Valor, who can be found under the right circumstances in the Commonlands.

Why choose Mithaniel Marr?

Roleplaying Reasons:

  • You’re a Barbarian, Human, or Froglok
  • You’re a Guardian, Berserker, Paladin or Templar
  • You like the idea of a God of Truth, Honour, and Valor.

Class Related Reasons:

  • Very strong for tanking classes. Has many abilities based on improving hate gain or survivability in a fight.
  • Good for offtanks or healer/support classes. Has a few powerful abilities which can help heal or protect groups or tanks.

Tunare, The Mother of All

As the Goddess of Growth, Tunare exists as one of the most powerful of the Natural Gods, the lesser elemental gods created from the energy of the Gods of Power themselves.

Tunare was known to have created both the Fier’Dal wood elves and the Koada’Dal high elves, as well as the Fae. 

The current Prophet of Growth is Eva Corunno’thes, who can be found within the tree city of New Kelethin.  Tunare’s Avatar of Growth is seen from time to time in the Lesser Faydark.

Why choose Tunare?

Roleplaying Reasons:

  • You’re a High Elf, Wood Elf, Half-Elf, Human, Kerran, or Fae.
  • You’re a Fury, Warden, Ranger, or Paladin.
  • You like the idea of a Goddess of Nature and Growth.

Class Related Reasons:

  • Tunare has very strong healer abilities. Many healers may choose to follow Tunare just for these abilities. Tunare is likely to be considered the most popular healer choice.
  • Rangers and others scouts who rely upon ranged attacks will find Tunare a strong choice based on her “Trueshot” ability.
  • Even non-healers who spend time supporting groups, such as bards, might find some of Tunare’s abilities to be a good match.

Quellious, The Tranquil

The child-goddess Quellious is one of the most enigmatic Gods of Influence, overseeing the elusive state of inner peace and enlightenment which can only be obtained through the equilibrium of Tranquility. 

She is sometimes credited with the creation or evolution of the Erudites, though evidence of this is hard to find.

The current Prophet of Tranquility is Makoto Shoda, who can be found within the Wu encampment in the Lesser Faydark. 

Quellious’s avatar can be found near the same encampment, first in the appearance of a young girl and later taking on the image of the legendary Master Wu himself, a devout follower of Quellious who later ascended to Her divine favor.  

Why choose Quellious?

Roleplaying Reasons:

  • You’re an Erudite, Kerran, or Human.
  • You’re a spellcaster or Monk.
  • You like the idea of the “Child Goddess”, a Goddess of Personal Inner Peace and Tranquility.

Class Related Reasons:

  • Quellious has a strong pull for Illusionists and bards. She has a few ways to boost mental and control abilities.
  • Quellious has the most ways to decrease or eliminate hate outright. This alone is a strong reason for many powerful spell casters or scouts to choose her.
  • Quellious has the most ways to increase power regeneration, maximum power, or to outright “heal” power. This makes her good for those who run low on power quite a bit.

Check back in for Parts II and III of this series, as well as full lists of blessings and miracles for each of the nine current deities. 

Also, refer back to our introduction to the deity system, Deity 101: A Quick Overview of the Deity System of Everquest II .

  1. stargrace says:

    Just one comment.

    An Exiled character has the choice of all deity while they are an exile.

    Very well written. 🙂

  2. Wilhelm2451 says:

    The most clear explanation of deities I have seen so far.

    But I have characters that need deities and am waiting for parts II & III before I move.

  3. Kendricke says:

    We got held up due to some unexpected case of “OMGBUSY” I seem to have picked up. I should have Part II up tonight or tomorrow, followed by Part III later this week.

  4. Ayliana says:

    Ok so it is June of 2008 and still no part II or part III 😦

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