You’ve ruined your own lands…

Posted: June 22, 2006 by Kendricke in General Game Concepts

Well, if you haven't noticed by now, you've probably been hiding under a rock for the past week or so:  social ranges were increased slightly in Update 24. 

Now, for myself, I consider this to be a "Good Thing (TM)".  One of the challenges of old Everquest was the idea that if you tagged a Dervish Cutthroat who was standing near other Dervish Cutthroats…you'd end up getting a whole bunch of Dervish Cutthroats.  It not only just made sense, but it definately required some basic tactical saavy to "break a camp".  The concept of "pulling" was an art form which players from several classes (monks and bards included) considered to be a class defining ability. 

So, yes, I was more than a little saddened to find out that there was no real social aggression to speak of within Everquest 2 when I made the switch to the Shattered Lands.  You could nail a gnoll scout who was wandering next to a larger group of a half dozen gnolls…and only pull the single gnoll scout.  Say what!?  How does that work?

Yippy:  Bark, yip, yip.  Hey, look…it's Barky.
Barky:  Bark, yip.  Hi guys, what are you up t…..WAITAMINUTE!  ADVENTURERS!  I BETTER GET 'EM!
Yippy:  Barky, where are you going?
Barky:  Bark!  You've ruined your own lands, you'll not ruin mine! 
Yippy:  What's up with Barky?

Seriously, how…immersive is that?  I could smack you right now, and if you had a brother standing next to you, he wouldn't lift a finger to help you…unless he was linked to you.

Then Kingdom of Sky hit…and suddenly there seemed to be a little bit of social aggression.  You pull a droag in the Sanctum of the Scaleborn, you're gonna mess with him, and his whole droag family.  You pull a vultak in Nest of the Great Egg, you better be prepared to fight a whole damned flock of 'em.

I knew a lot of players who had to alter their tactics a little, but it wasn't too bad overall.  After all, it wasn't like you had to worry about social aggression everwhere, right?  Right?

Wrong.  Well, at least it's wrong…now.  Since Live Update 24 a week ago, anywhere you go at any level is more dangerous than before.  That isn't a bad thing, the way I see it.  However, you're likely going to hear an outcry from a segment of the population who isn't necessarily going to be excited to see the path of least resistance getting a little more resistant.  After all, people are generally adverse to the concept of change, and this one has enough of an impact to compell a change in tactics for a large segment of the playerbase.

Is it the end of the world as we know it?  Not by a long shot.  However, that certainly won't stop some folks from seeing it that way.

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Comments
  1. Timmit says:

    Ummm, the sky is falling, the sky is falling? Yep, pretty sure that’s it.

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