Haute Couture

Posted: May 15, 2006 by Kendricke in Uncategorized

Let's change gears and talk about fashion for a bit.  It's a hot button topic, to be sure.  With more and more shows telling me how to dress, how not to dress, what to wear, what not to wear, how to feel, how to act, how to cook, how to decorate, how to talk, and how to walk down the street, it's impossible to turn on Bravo or TLC without being overwhelmed by shows telling you how to … "be".

That said, there's something to be said about fashion in online gaming.

It's a massively important element to many players, who work for hours, days, or even weeks within some games just to earn the right to wear some clothing or gear that just looks unique.  Even if the stats or mechanics aren't all that good, players will still go out of their way to look different..  Sometimes, folks just wanna stand out from the crowd. 

However, most online MMOG's would have us believing that every player-citizen walks around armed and armored just to go to the library.  No one is ever suspicious that you just rode your warhorse into the bank, with plate mail covering every inch of your flesh, a sword twice the size of the teller, and a few hundred pounds of assorted bags and packs full of additional death-dealing devices and sundries. 

I'd love to see a game design team that steps up to the plate with some ideas on non-combat wear.  Imagine walking into a city zone and having your character automatically putting armor away to put on his or her "civvies".  Essentially, you'd have two full sets of gear to wear in such a system:  your heavy combat armor and then your everyday city clothes. 

That way, when my Templar is out in the Bonemire waiting for a raid to form up, he's in his heavy relic plate armor, but the moment he calls to North Qeynos, he's wearing general travelling clothes. 

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